Augmented Reality Applications In STEM Education

Techved
4 min readJan 7, 2023

Augmented Reality (AR) brings the physical and digital worlds together in real time. Through mobile devices, (AR) glasses, and more recently, holograms, the user can interact with the technology. Hundreds of studies have used augmented reality (AR) in educational settings over the past ten years, demonstrating that this technology may improve students’ learning outcomes.

There is no doubt that immersive AR education is more exciting because it allows students to take an active role in the learning process. It keeps students focused on the subject, while simultaneously piquing their interest in it. School children are increasingly being provided with the skills and knowledge they need in order to collaborate with others and to advance in their future careers with the help of AR, which is becoming increasingly cost-effective, accessible, and successful.
By providing an exceptional learning experience through AR, educational institutions could also blur the line between textbook information and content created by educators or students themselves, thereby gaining a lot of attention if they implemented the technology.
With augmented reality, students get the opportunity to learn about topics in 3D by using examples from the real world as well as computer graphics. Overall, computer graphics are heavily used in the augmented reality environment, which enables the collection and presentation of an object.

All facets of the education sector, from elementary schools to college level, as well as programs in STEM Education, are implementing augmented reality.

STEM is one of the most talked about topics in education. It’s a unique approach to teaching and learning, one that centers around individual students’ learning styles and interests. But what exactly is STEM?
-Science, technology, engineering, and mathematics- is an umbrella term typically used in the context of education policy or curriculum choices in schools. The term is used to group the distinct but related technical disciplines of science, technology, engineering, and mathematics.
By using augmented reality technology, challenging subjects like science and engineering are being transformed into learning experiences that are immersive and practical for students, encouraging them to go further and learn more.

So, how can AR enhance STEM education?

Augmented Reality (AR) offers a unique way of learning Science through visual gadgets such as videos, pictures, and animations. It can also be used in Engineering to create a product in a real setting, overcome difficulties and inspire engineering students to include aesthetics in their plans. By using AR, existing items can also be designed taking into account size, shape, and features.

1. A lively, engaging classroom
Teachers are aware that engagement and motivation should be at the center of the learning process. Although teachers are not required to enlist all of their students in STEM education, they aim to pique their interest. That’s where AR might come in handy. The use of AR animated content in the classroom has the potential to engage pupils and inspire them to learn. Teachers can immerse students in the process and offer them a deeper grasp of a particular topic by introducing AR content (such as photographs, videos, and visual 3D models) into courses.

2. Describe complex and esoteric ideas
Teachers may find it challenging to teach STEM subjects since these subjects frequently involve abstract and challenging concepts that need to be adequately articulated (e.g. a molecular, chemical, or a 3D geometrical structure). The power of AR technology to depict difficult-to-imagine items and transform them into 3D models makes it simpler for pupils to understand abstract and challenging topics. This helps nearly everyone translate academic content into a practical concept and is especially beneficial for visual learners.

3. Leaving the classroom
For drawing conclusions and forming a scientific style of thinking, it is crucial to get outside of the classroom and observe while having access to digital information and communicating with others. Students can have in-depth learning experiences while visiting a particular place of interest thanks to location-based augmented reality (e.g. museum, natural park).

4. AR Labs
Since doing science experiments necessitates a lot of supplies, tools, and safety precautions for both teachers and kids, they are frequently expensive. In the natural setting of a classroom, augmented reality (AR) can present simulations of virtual laboratories, allowing students to interact with digital resources in a secure and cost-free manner.

5. Training and object modelling
Theoretical knowledge is frequently insufficient to acquire the necessary professional abilities. Students shouldn’t just be passive listeners or observers. Engineering students, for example, need practice and practical experience in their fields. They could gain some useful expertise in this field by interacting with augmented tutorials, digital models, and simulations.

Conclusion
It is the new experience that AR brings to the learning process that is most significant. Innovating components that are provided by AR technology can assist in learning effectively. This will be the next phase of schooling. In the educational sector, there is a forecast that augmented reality (AR) will grow at a CAGR of 65% in the next five years.

Do you wish to incorporate augmented reality into your educational process? If yes, then that can be accomplished with

TECHVED.
TECHVED can fulfill all of your AR learning needs. You will be able to deliver a hands-on, immersive learning experience with many exciting features such as curated content, and tools that are designed to boost student engagement. For any further information on Augmented reality educational needs, please visit our website www.techved.com and connect with us now at sales@techved.com for our limited-time free demo!

--

--

Techved

We are a Digital Transformation & Design-Led engineering powerhouse that focuses on Strategy, Solutions, End-to-End Delivery, and Transparency